+ In most of the above cases of "the GameCube entry in this franchise is one of the weakest" I feel there's some counter argument to be had, especially regarding Metroid Prime, Super Mario Sunshine, and for sure The Wind Waker. #All mario games on game cube plus#+ This, plus the five dozen Mario Partys that were released for the GameCube, makes me realize how much the system was responsible for a lot of suffering among the Giant Bomb staff (that became our enjoyment). However, that compilation is now no longer for sale, so I'm counting it here. + Technically no longer exclusive, as it was recently rereleased in a Switch compilation. Decried as much as adored for its new F.L.U.D.D. + The big Mario platformer for the system. If anyone's at a convention toting a GameCube around or holding a bunch of component cables, it's probably to squeeze in some quick Melee. + Expanding on the first point, Melee is usually the GameCube game that comes to mind when seeing the system in the wild. + The GameCube game to have endured the longest, still seen in FGC tournaments today to the chagrin of Sakurai and the many Super Smash Bros. + The advanced tech of the GameCube allowed for dozens of the little guys to be active at once and performing different tasks, so it also works as a tech demonstration of what hardware could do at that moment in history. + Most successful new Nintendo IP during this era (if we don't include intra-franchise spin-offs like Luigi's Mansion or Metroid Prime). + Pikmin are also small and cute much like the system. + Off-beat game that doesn't scream "launch window killer app" but might've had a moment to shine with less pressure. + Luigi's usually seen as an underdog and underachiever, much like the GameCube. + It was a launch game and first impressions count for a lot. which game is the most GameCube? Hypothetically? Which of its games best embodied that combination of being small, cute, fun, and wanting to take life easy breezy, to the possible detriment of treading water for a whole generation? (And this strange anthropomorphization is actually endearing the console to me a little bit more, have to say.)īecause I have the brain problems, this train of thought then led to figuring out which of the many (though not as many as I'd like) GameCube exclusives would best epitomize the system's place in video game history and its mix of strengths (optical media! Finally!) and drawbacks (the infamous kidney bean buttons) as a platform. Perhaps that's an unfair assessment, but I'd imagine being nestled between its overachieving and paradigm-shifting siblings the N64 and Wii probably gave it the worst case of middle-child syndrome imaginable. With its relative portability - is it still the only console with a handle? - and inherent sense of fun and frivolity, and almost a complete lack of forward momentum or innovation, it feels the most like the Nintendo progeny that partied their way through college and never amounted to much of anything. the least essential? (After the Wii U and a good half of those mid-gen portables with affixes like "New" and "XL" anyway.) I certainly wouldn't call it a failure by any stretch, even before I did any digging into its overall sales figures or Metacritic aggregates to back up that assertion, but at the same time it feels perhaps. I know people said the Switch and its Jo圜ons looked like a puppy's face, but look at this little one-eyed stinker.Īs many of you are no doubt aware, Nintendo recently celebrated the 20th anniversary of the Nintendo GameCube by continuing to not acknowledge it much at all regarding rereleases and the like, and this period of retrospection has me considering its legacy and place in the Nintendo console canon.
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